Interaction Scenarios
Create a new Task
Original Activity Design Scenario:
John wants to be able to manage his classes better because of increasing pressure that he feels. Because he doesn’t like the repetitive nature of creating tasks he has put up a cork board in his room, and has written out cards with his classes names on them (10 cards for each of his four classes) and five activities- study, meet teacher, homework, group project, and TA (with 3 copies of each). He has divided the cork board into Monday thru Sunday on the x-axis and 6 am to 12 am on the y-axis. He plans to combine one class card and one activity card for each event, and place in the correct time and day spot.
Interaction Scenario:
John having created the cork board scheduler and associated cards last week finally has a chance to start using them with all of this upcoming tasks. He has to schedule studying for his two midterms (Networks and Calculus) and continuing his group project in Management Information System’s class. He starts by taking two of the Networks cards and two of the study cards and placing one from each on Friday at noon and Saturday at 6pm. He does the same for Calculus (Monday at 5pm and Tuesday at 7pm). He then takes one of his M.I.S. cards and group project cards and adds it to Wednesday at noon. Looking at the board he sees that he needs to reschedule his studying for Calculus on Monday (his Monday is too busy), so he takes the two notecards and moves them to Friday at 6pm.
Original Activity Design Scenario:
John wants to be able to manage his classes better because of increasing pressure that he feels. Because he doesn’t like the repetitive nature of creating tasks he has put up a cork board in his room, and has written out cards with his classes names on them (10 cards for each of his four classes) and five activities- study, meet teacher, homework, group project, and TA (with 3 copies of each). He has divided the cork board into Monday thru Sunday on the x-axis and 6 am to 12 am on the y-axis. He plans to combine one class card and one activity card for each event, and place in the correct time and day spot.
Interaction Scenario:
John having created the cork board scheduler and associated cards last week finally has a chance to start using them with all of this upcoming tasks. He has to schedule studying for his two midterms (Networks and Calculus) and continuing his group project in Management Information System’s class. He starts by taking two of the Networks cards and two of the study cards and placing one from each on Friday at noon and Saturday at 6pm. He does the same for Calculus (Monday at 5pm and Tuesday at 7pm). He then takes one of his M.I.S. cards and group project cards and adds it to Wednesday at noon. Looking at the board he sees that he needs to reschedule his studying for Calculus on Monday (his Monday is too busy), so he takes the two notecards and moves them to Friday at 6pm.
Spending in game earned currency on custom skin for profile page
Original Activity Design Scenario:
Frank is a good student, but wants to create a reward system for his success in his classes. With the help of his friend Jacob he was crafted a unique solution. At the beginning of each week we will send Jacob 80 dollars that he will only get back if he meets the goals that he set at the beginning of that week (he always sends these goals to Jacob before he sends the money). Each class is allotted 20 dollars. So if he hits the goals in three out of four of his classes he will receive sixty dollars back from Jacob (Jacob is instructed to send the left over money to a charity)
Interaction Scenario:
Frank having devised this incentive plan with his friend Kevin, sends Kevin 40 dollars. He has to study for his Organic Chemistry midterm ($20) and his Fluid Dynamics midterm ($20). At the end of the week he realizes that he has only studied (i.e. met his expectations) in Organic Chemistry and he reports this to Kevin. Kevin sends Frank back $20 and donates the other $20 to Habitat for Humanity.
Original Activity Design Scenario:
Frank is a good student, but wants to create a reward system for his success in his classes. With the help of his friend Jacob he was crafted a unique solution. At the beginning of each week we will send Jacob 80 dollars that he will only get back if he meets the goals that he set at the beginning of that week (he always sends these goals to Jacob before he sends the money). Each class is allotted 20 dollars. So if he hits the goals in three out of four of his classes he will receive sixty dollars back from Jacob (Jacob is instructed to send the left over money to a charity)
Interaction Scenario:
Frank having devised this incentive plan with his friend Kevin, sends Kevin 40 dollars. He has to study for his Organic Chemistry midterm ($20) and his Fluid Dynamics midterm ($20). At the end of the week he realizes that he has only studied (i.e. met his expectations) in Organic Chemistry and he reports this to Kevin. Kevin sends Frank back $20 and donates the other $20 to Habitat for Humanity.
End of day user feedback
Original Activity Design Scenario:
Sally is unhappy with the lack of feedback that she gets from her google calendar application. She has decided to keep a excel spreadsheet in which she will record how she feels at the beginning of every class, the end of every class, and how she feels about the class overall before she goes to bed (on a 1-10 scale). She will than create a formula that will take this information, in combination with her grades to see what classes she should be concentrating on.
Interaction Scenario:
It is Monday morning and Sally has two classes for the day- Japanese animation and pre-civil war poetry. Heading into Japanese animation she realizes that she had not done the required reading and gives her herself a 3. After class though she realizes that the reading was not that substantial and was able to pick up the necessary bits from the professors lecture, so she gives herself a 7 at the end of class. Sally had done all the required reading for pre-civil war poetry and just got good marks on her paper, so she gives herself a 9 heading into class. In class the professor gives a pop quiz, which Sally fails. As a result she gives herself a 1 at the end of class. After she is done with her extracurricular activities for Monday, she heads to the library and does the homework for both classes. Before she goes to bed, she gives herself a 8 in both classes. When she looks at the feedback from her schedule formula, she realizes that she needs to spend more time studying pre-civil war poetry.
Original Activity Design Scenario:
Sally is unhappy with the lack of feedback that she gets from her google calendar application. She has decided to keep a excel spreadsheet in which she will record how she feels at the beginning of every class, the end of every class, and how she feels about the class overall before she goes to bed (on a 1-10 scale). She will than create a formula that will take this information, in combination with her grades to see what classes she should be concentrating on.
Interaction Scenario:
It is Monday morning and Sally has two classes for the day- Japanese animation and pre-civil war poetry. Heading into Japanese animation she realizes that she had not done the required reading and gives her herself a 3. After class though she realizes that the reading was not that substantial and was able to pick up the necessary bits from the professors lecture, so she gives herself a 7 at the end of class. Sally had done all the required reading for pre-civil war poetry and just got good marks on her paper, so she gives herself a 9 heading into class. In class the professor gives a pop quiz, which Sally fails. As a result she gives herself a 1 at the end of class. After she is done with her extracurricular activities for Monday, she heads to the library and does the homework for both classes. Before she goes to bed, she gives herself a 8 in both classes. When she looks at the feedback from her schedule formula, she realizes that she needs to spend more time studying pre-civil war poetry.
Design Options
Our most important window is where we create a new task (a new scheduled item)
Below you will find our two favorites
Below you will find our two favorites
Kevin:
For each of the 4 options that make up a task, when selecting one it will provide additional vectors of choice (drop down menu, pop up menu). For “Class,” the classes that a user is taking will be displayed. For Task category, the categories will be displayed (e.g study, HW, project, etc). For Time, a box will appear for a user to enter how many hours and minutes it should take. Lastly for Date, options for entering Date (Selection UI, Typing into fields) will appear. Once each option is finished, it will provide feedback that it’s complete (color change, vfx, sfx?) and can be dragged onto the crafting/create table.
For each of the 4 options that make up a task, when selecting one it will provide additional vectors of choice (drop down menu, pop up menu). For “Class,” the classes that a user is taking will be displayed. For Task category, the categories will be displayed (e.g study, HW, project, etc). For Time, a box will appear for a user to enter how many hours and minutes it should take. Lastly for Date, options for entering Date (Selection UI, Typing into fields) will appear. Once each option is finished, it will provide feedback that it’s complete (color change, vfx, sfx?) and can be dragged onto the crafting/create table.
Dan:
Our initial goal with this application was to try and move creating new tasks in a scheduling application away from text input. Above you can see that there are 5 criteria for a new task- Class, Date, Category, Start time, and End Time. In the middle you see 5 boxes. Once each of the boarding elements are dragged into the center a box will be shaded. After all elements have been dragged in the box will be completely shaped and "Task created" will pop up and you will be navigated back to the main page
Our initial goal with this application was to try and move creating new tasks in a scheduling application away from text input. Above you can see that there are 5 criteria for a new task- Class, Date, Category, Start time, and End Time. In the middle you see 5 boxes. Once each of the boarding elements are dragged into the center a box will be shaded. After all elements have been dragged in the box will be completely shaped and "Task created" will pop up and you will be navigated back to the main page
Overall design
Home:
This is your entry point into the application. You get an overall view of all your experience points in your classes, the tasks for the day, your avatar, and this is the entry point for creating a new task. We like having the create a new task in view of all your experience, because we want that information to inform your decision
This is your entry point into the application. You get an overall view of all your experience points in your classes, the tasks for the day, your avatar, and this is the entry point for creating a new task. We like having the create a new task in view of all your experience, because we want that information to inform your decision
Profile:
Inside the profile page are the users customizations and awards that he/she has earned by utilizing the application. They are able to switch between the views they purchased. They are also able to change their avatar.
Inside the profile page are the users customizations and awards that he/she has earned by utilizing the application. They are able to switch between the views they purchased. They are also able to change their avatar.
Shop:
With the experience points that the user has amassed they are able to buy badges, custom skins, and avatar skins inside the store. On top there will be the featured items (what we have curated for that week). They can click through the categories and explore by type as well. When they find something they like, they will drag it into their cart and a box will pop up asking them to confirm their purchase
With the experience points that the user has amassed they are able to buy badges, custom skins, and avatar skins inside the store. On top there will be the featured items (what we have curated for that week). They can click through the categories and explore by type as well. When they find something they like, they will drag it into their cart and a box will pop up asking them to confirm their purchase
Emoji:
At the end of the day (or whenever the log into their account after the day is over) the user will be prompted to this emoji screen. They will Drag the appropriate emoji to each of that day's tasks. Once a task has had an emoji dragged onto it, then it will disappear. Once all tasks have been accounted for- you will return to the screen you were at.
At the end of the day (or whenever the log into their account after the day is over) the user will be prompted to this emoji screen. They will Drag the appropriate emoji to each of that day's tasks. Once a task has had an emoji dragged onto it, then it will disappear. Once all tasks have been accounted for- you will return to the screen you were at.
Feedback:
At the end of the day (or whenever the log into their account after the day is over) the user will be prompted (like the emoji screen) to fill out the feedback screen. They will swipe left on a task that they have completed and right on a task that they didn't complete. Each task, after it has been swiped, will disappear. When all tasks have been swiped you will go back to the screen you were at before
At the end of the day (or whenever the log into their account after the day is over) the user will be prompted (like the emoji screen) to fill out the feedback screen. They will swipe left on a task that they have completed and right on a task that they didn't complete. Each task, after it has been swiped, will disappear. When all tasks have been swiped you will go back to the screen you were at before
View:
Since we are a schedule application you need to be able to view your task for the coming week/month/whatever. As you can see- you click the appropriate month and day- and then the box at the bottom is populated will all your tasks for that given day. We purposefully are keeping this screen low feature (can not create a new task etc.) because we want you to make a new task with view of your stats.
Since we are a schedule application you need to be able to view your task for the coming week/month/whatever. As you can see- you click the appropriate month and day- and then the box at the bottom is populated will all your tasks for that given day. We purposefully are keeping this screen low feature (can not create a new task etc.) because we want you to make a new task with view of your stats.
Create a new task:
The information is the same as the create task in the "Design options" tab above.
The information is the same as the create task in the "Design options" tab above.
Scenario storyboards
Scenario: Create a new Task
Scenario: Spending in game earned currency on custom skin for profile page
Scenario: End of day user feedback